Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
830347
Regression
No
C# out/ref array changes size to 1 when passed to C function
To reproduce:
1. Open the project the user attached
2. Build to iOS and run
3. Notice that the console output in XCode indicates that the out and ref arrays all have the size of 1, while in reality they should have a size of 3.
Reproduced on: 5.4.0f3, 5.2.4f1
The project crashes on 5.5.0b4, which might be caused by the same issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller
Add comment