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“Prefab instance problem. Missing Prefab Asset” errors are thrown in the...
Steps to reproduce:1. Open Package Manager2. Go to All Samples tab3. Find and Import Renderer Shader User Value Samples4. Open Agora... Read more
Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.I...
Reproduction steps:1. Open the attached ““IN-136202” project2. Open the “Login” Scene (Scenes/GameName/Login/Login.unity)3. Open Mul... Read more
Rendering Debugger Camera drop-down displays “SceneCamera” instead of “S...
Steps to reproduce: Create a project Go to "Window -> Analysis -> Rendering Debugger" Select "Volume" Expand "Camera" drop-dow... Read more
[Linux] Crash on mono_runtime_invoke when executing a specific script
Reproduction steps:1. Open the attached “IN-138049” project2. Open the Scene specified in the internal comments3. Enter the Play Mod... Read more
UI Builder windows text rendering breaks when using Rich text combined w...
How to reproduce:1. Create a new Unity project2. Create a UITK Text Settings Asset3. In the Inspector window enable the Match Materi... Read more
NullReferenceException is thrown when branching on absent optional compo...
Reproduction steps:1. Open the attached project “IN-137214“2. Open the “SampleScene” scene3. In the top menu set Jobs > Burst >... Read more
Baked Off Mesh Links outside the modified area are deleted when using Na...
How to reproduce:1. Open the "IN-135782" project2. Open the "SampleScene" scene3. In the Hierarchy window, expand the “Terrain” Game... Read more
Search "Label" window Format's field dropdown has an empty white space w...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, click the "Open in Search" button3. Go to "Toggle Saved Searches ... Read more
[Android] App crashes when Volume Depth of Field is set to "Bokeh" while...
How to reproduce:1. Open the attached “CrashReproSamsungA25.zip” project2. Build and run for Android3. Observe the app Actual result... Read more
"Debug Draw Mode" unchecked checkboxes are not visible
How to reproduce:1. Create a new project2. In the Scene view toolbar, click on the "Debug Draw Tool"3. Observe the menu Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field