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[DX12] Reflection probes are distorted on Xbox when running as UWP
Repro steps: 1. Open attached project; 2. Switch build target to UWP; 3. Make sure graphics API is configured for DirectX 12; ... Read more
[Linux] OpenJDK downloaded through Hub 3 beta 7 is is not sufficient to ...
Repro steps: 1. Install Android module with all the components 2. Create a new project 3. Open the Build Settings Window 4. Select t... Read more
Element collapse/expand arrows invisible when using UI Elements List View
Reproduction steps: 1. Open the attached project: "1425220.zip" 2. Open Scenes/SampleScene 3. Select "TestThing" GameObject in the H... Read more
Adding and removing data from and to Serializable arrays with arrays in ...
Reproduction steps: 1. Open the attached project 2. Open Inspector 3. Select Cube in Hierarchy 4. Under Testing script add multi... Read more
Prefab diff UI does not use UI Toolkit property drawers / editors
Steps to reproduce: 1) Open attached project 2) Open BindingsScene 3) Select Planet GameObject 4) Observe custom UI Toolkit Draw... Read more
[macOS] VideoPlayer.clockTime is ~0.5 of a frame's length smaller after ...
Reproduction steps: 1. Open the attached project "unity-video-tests" and load Scene "SampleScene" 2. Open "Scripts/Seeking.cs" and c... Read more
[Oculus] Unlit shaders created with Shader Graph jitter when Oculus Appl...
Reproduction steps: 1. Open the attached user's project "unity-application-spacewarp-main.zip" 2. Build and run the application on O... Read more
NavMeshSurface shows different result compared to Navigation system NavM...
Reproduction steps: 1. Open the attached project "Sample Project" 2. Open "SampleScene" scene (Assets/Scenes/SampleScene) 3. Open Na... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Wind... Read more
Import Activity Window shows "None (Object)" after renaming asset
How can we reproduce it 1 Create new 3D project 2 Create new folder or Material 3 Rename it 4 Select asset, RightMouseClick ->View i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects