Search Issue Tracker
Command buffer with texture array will not render 3rd pass
Command buffer attached to the main camera, creates a temporary render target from a texture array in the provided shader.The first ... Read more
[Android] Screen corruption at a certain point in the game
Steps to reproduce: 1) Download attached project 'pcb' and open in Unity.2) Build and run on a device.3) On title screen, make sure ... Read more
Can't profile GPU when Graphics Jobs is enabled
Steps to reproduce:1. open any unity project2. enable "Graphics jobs"3. start profiler and add GPU profiling4. enter play mode Expec... Read more
[HLAPI] netId returns 0 in OnDestroy() for server but correct for client
Steps to reproduce:1. open attached project "NUP.zip"2. connect 2 or 3 clients3. disconnect with one of the clients Actual: console ... Read more
[Profiler]Color for 'Others' is similar to 'Scripts'
[It is more like a future request] Steps to reproduce the issue.1. Open any existing project or create a new one.2. Open "Profiler" ... Read more
Specular highlight appears pixelated if render path is set to Deferred
Repro steps:1. Open "delme012345.zip" project2. Load scene "UV1map"3. Select Main Camera4. Set Rendering Path to "Legacy Deferred (l... Read more
[LookDev] Grammar mistakes in Look Dev errors
To reproduce:1. Open a new project2. Open lookdev Notice that there are warnings in the console: Look Dev is designed for linear col... Read more
Screen Space Reflection shows a distorted surface.
Steps to reproduce:1.Open ScreenSpaceReflectionTest.zip(the one that user attached with reply later) project2.Open SSR_Test scene3.S... Read more
Editor crashes with FlareManagerGeometryJob::operator=
How to reproduce:1. Download "Realistic Car Controller" from asset store.2. Open 'City FPS' scene.3. Enter play mode.4. Walk around/... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved