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"Failed to find entry-points" error after asset importing when the DLL f...
Reproduction steps: 1. Open the attached project “StandaloneProfilerBugs” 2. Check the Console window Expected results: There a... Read more
Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce: 1. Open the attached Project "burstTest" and load Scene "SampleScene" 2. In the Hierarchy, select the "Bug Test"... Read more
Burst does not auto-vectorize a method when the SinCos method is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
SLEEF Calls are not automatically vectorized when FloatMode.Deterministi...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
Burst Constant.IsConstantExpression() check is ignored when using float8
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
Null references are not recognized when Burst Compiling
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Enter the Play Mo... Read more
Burst Compiled Jobs are executed differently in Player and Editor when i...
How to reproduce: 1. Open the “BurstRepro“ project 2. Open the “SampleScene” 3. Open the Profiler (Window > Analysis > Profiler) ... Read more
Assert conditional on ENABLE_UNITY_COLLECTIONS_CHECKS and UNITY_DOTS_DEB...
Steps to reproduce: 1. Download the attached user's project "DoubleConditionalReport.zip" 2. Make a Windows Standalone Player buil... Read more
Event generation fails when it is called in a bursted context
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build the Player (File > Build And Run) 3. In the Player, press “LOC... Read more
Mixing types in string interpolation causes BC1345
String interpolation works when using like types, but not when mixing. {code:java} [BurstCompile] static public void AnyAmou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos