Search Issue Tracker
Fixed
Fixed in 1.8.9
Votes
0
Found in [Package]
1.8.7
Issue ID
BUR-2480
Regression
No
Event generation fails when it is called in a bursted context
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build the Player (File > Build And Run)
3. In the Player, press “LOCAL BATTLE”
4. Press enter on your keyboard two times
5. Then press X twice on a controller
6. Press Enter
7. To select the level press enter again
8. Press enter to confirm you are ready
9. Press enter again, once it has finished loading
10. Control a penguin with WASD keys and hold and release space to throw a snowball into a wall
11. Observe the collision
Expected result: The snowball triggers an icy explosion
Actual result: Nothing happens when the snowball hits the GameObject
Reproducible with: 1.8.7 (2022.3.4f1)
Could not test with: 1.8.4 (2021.3.29f1 (Multiple compilation errors from Collections and Entities package)), (1.8.7 (2022.3.6f1, 2023.1.6f1, 2023.2.0b2 (The Player gets stuck on the level loading screen))
Reproducible on: Intel macOS 13.5
Notes:
* Uncommenting the 121st and the 128th lines in “Assets/Code/_Sim/Core/Utils/ObservableEventUtils.cs” Script, yields the actual results
* Not reproducible with the Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when attempting to remove a binding in the UIBuilder for a UxmlObjectReference
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
Add comment