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Fixed

Fixed in 1.8.9

Votes

0

Found in [Package]

1.8.7

Issue ID

BUR-2480

Regression

No

Event generation fails when it is called in a bursted context

Package: Burst

-

Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build the Player (File > Build And Run)
3. In the Player, press “LOCAL BATTLE”
4. Press enter on your keyboard two times
5. Then press X twice on a controller
6. Press Enter
7. To select the level press enter again
8. Press enter to confirm you are ready
9. Press enter again, once it has finished loading
10. Control a penguin with WASD keys and hold and release space to throw a snowball into a wall
11. Observe the collision

Expected result: The snowball triggers an icy explosion
Actual result: Nothing happens when the snowball hits the GameObject

Reproducible with: 1.8.7 (2022.3.4f1)
Could not test with: 1.8.4 (2021.3.29f1 (Multiple compilation errors from Collections and Entities package)), (1.8.7 (2022.3.6f1, 2023.1.6f1, 2023.2.0b2 (The Player gets stuck on the level loading screen))

Reproducible on: Intel macOS 13.5

Notes:

* Uncommenting the 121st and the 128th lines in “Assets/Code/_Sim/Core/Utils/ObservableEventUtils.cs” Script, yields the actual results
* Not reproducible with the Editor

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