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Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps:1. Open the user's attached project "Addr11819.zip"2. Open PrefabsLoader.cs and change line 28 to "initOperation ... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce:1. Open user's attached project "OverflowSmallRepro.zip"2. Build the addressable groups3. Open the scene Scenes/S... Read more
[Addressables] Cache Clear Behaviour is reset when editing Asset groups ...
Reproduction steps:1. Open the attached project "AddressablesBugs.zip"2. Open the Assets/AddressableAssetsData/AssetGroups folder3. ... Read more
[Addressables] Stack Overflow warning messages in the Console window whe...
How to reproduce:1. Delete the Library folder in the "case_1358397" project2. Open that project3. Observe the output in the Console ... Read more
Addressables package always includes URP's hlsl when doing content update
How to reproduce:1. Open the attached file "Addressables.zip"2. Open the Launch scene (Assets>Scenes>Launch)3. Hit the Play bu... Read more
"Value cannot be null. Parameter name: _unity_self" error is logged in t...
Reproduction steps:1. Open the “UITKTest” project2. Build and run the Player (File > Build And Run)4. In the Player, open the Bro... Read more
[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce:1. Open the attached project “TestBinaryCatalog3.zip“2. Make sure Addressables 1.21.2 is installed3. Build Addressa... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19"2. Open Window > Asset Management > Addressab... Read more
[Addressables] "Exception: Reentering the Update method is not allowed" ...
Reproduction steps:1. Open the attached user's Unity project "bug_tasks_and_sync_addressables.zip"2. Enter the Play mode3. Observe t... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
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