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"'IProfilerEmitter' could not be found" error when installing Addressabl...
How to reproduce: 1. Create any new project 2. Open the Package Manager (Window → Package Manager) 3. Install the Addressables pa... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce: 1. Open user's attached project "OverflowSmallRepro.zip" 2. Build the addressable groups 3. Open the scene Scen... Read more
[Addressables] Cache Clear Behaviour is reset when editing Asset groups ...
Reproduction steps: 1. Open the attached project "AddressablesBugs.zip" 2. Open the Assets/AddressableAssetsData/AssetGroups folder ... Read more
[Addressables] Stack Overflow warning messages in the Console window whe...
How to reproduce: 1. Delete the Library folder in the "case_1358397" project 2. Open that project 3. Observe the output in the Conso... Read more
Build with Addressables fails when changing Addressables Groups Build & ...
Reproduction steps: 1. Create any new project 2. From the Package Manager, install com.unity.addressables package 3. Go to Window... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19" 2. Open Window > Asset Management > Addressabl... Read more
Build>Default Build Script results in an error when attempting to build ...
Steps to reproduce: 1. Open the attached project 2. Open Window>Asset Management>Addressables>Groups 3. In the opened window, c... Read more
ODR files from the local path are not loaded when using Addressables
How to reproduce: 1. Open the attached “addressablesLoad.zip” project 2. Open the “ResourceManagerConfig.cs” file 3. Observe the ... Read more
[Addressables] "Exception: Reentering the Update method is not allowed" ...
Reproduction steps: 1. Open the attached user's Unity project "bug_tasks_and_sync_addressables.zip" 2. Enter the Play mode 3. Obser... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce: 1. Open the user's attached "2077Demo.zip" project 2. Set the webserver address on line 131 in the "Launch.cs" scr... Read more
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