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[Addressables] Stack Overflow warning messages in the Console window whe...
How to reproduce:1. Delete the Library folder in the "case_1358397" project2. Open that project3. Observe the output in the Console ... Read more
[Addressables] Scene GameObjects lose ScriptableObject references when S...
How to reproduce:1. Open the user attached project2. Open Addressables Groups window3. Build the bundles via Build -> New Build -... Read more
Cannot expand Group List items in Asset Bundles Window
Reproduction steps:1. Open "AssetBundleTools" project2. Open Asset Bundles Window (AssetBundles > AssetBundlesWindow)3. Change "G... Read more
Addressable Assets write host machine-specific IP into AddressableAssetS...
Reproduction steps:1. Open the attached project "Addressable Git Problem"2. Open Scenes/SampleScene, add a new Script to the "Main C... Read more
2022 02 20 TEST - 21
Stepsr5 5677 Read more
Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps:1. Open the user's attached project "Addr11819.zip"2. Open PrefabsLoader.cs and change line 28 to "initOperation ... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce:1. Open the user attached "BundleCRC.zip" project2. Go to Window > Asset Management > Adressables > Groups... Read more
Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"
How to reproduce:1. Open project "Addressables_SpriteAtlas.zip"2. Go to the Window > Asset Management > Addressables > Grou... Read more
[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce:1. Open the user's attached project "Addressables Error.zip"2. In the Test Runner window double-click "ClearPlayerP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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