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[VFX Graph] Particle Strip jitters in the Scene and in the Preview window
How to reproduce:1. Open the user's attached "test VFX GRAPH 2020.1.zip" project2. Open the "strip flipbook" Scene3. Observe the "Vi... Read more
[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
[Subgraphs] Block subgraphs are ignored when the system using them is ne...
Repro steps:1. Import the attached unity package2. Open Test Scene3. Observe how the VFX "Main" appears as white quad aligned upward... Read more
[VFXWindow] Tooltip location is offset
Repro steps:1. Create a new VFX Graph asset, or open an existing VFX2. Create a node which has tooltips (i.e. RandomValue)3. Mouse o... Read more
Assertions when sampling Cloth Skinned Mesh renderer in VFX
Repro steps:1. Import the attached package2. Load the Repro scene3. Observe console errors. Dev notes:The issue comes from SkinnedMe... Read more
Capacity value of the Initialize Particle Node in the Visual Effect Grap...
How to reproduce:1. Open the attached "case_1394616" project2. Open the "New VFX" Visual Effect Graph in the Project Browser3. Chang... Read more
[VFX Graph] Fixed gradient colors are blended when Random Number node fo...
How to reproduce:1. Open the attached '1212002.zip' project2. Open 'SampleScene' Scene3. Select 'ExampleGradient' GameObject4. Selec... Read more
VFX compile error when using GraphicsBuffer Color & Vector4.
Repro steps:1. Import the attached GraphicsBufferMinRepro package in an URP/VFX-enabled project2. Open the GeometrySurfaceVFX scene3... Read more
[VFX Graph] Exposed Properties added to the Visual Effect component over...
"New Matrix4x4" property's dropdown icon overlaps with checkbox and on expanding it, all information overlaps with other properties ... Read more
[Visual Effect Graph] Seed dropdown text overlaps when "Per Particle Str...
Seed dropdown text overlaps with the dropdown when "Per Particle Strip" option is selected under "Random Number" Node, refer attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default