Search Issue Tracker

Fixed in 10.1.0

Votes

4

Found in [Package]

6.9.0

Issue ID

1212002

Regression

No

[VFX Graph] Fixed gradient colors are blended when Random Number node for time interpolation is used

Package: Visual Effect Graph

-

How to reproduce:
1. Open the attached '1212002.zip' project
2. Open 'SampleScene' Scene
3. Select 'ExampleGradient' GameObject
4. Select HDR Gradient Editor of Example Gradient dropdown in the Inspector
5. Notice that Mode is set to Fixed
6. Change Location value from 51% to 50%

Expected result: Quad is red or green
Actual result: Quad is yellow

Reproducible with: 2019.2.20f1(6.9.0, 6.9.2), 2019.3.0f6(7.1.7, 7.1.8), 2020.1.0a22(7.1.7, 7.1.8)
Could not test with: 2017.4.36f1 HDRP is not introduced, 2018.4.17f1 unable to set gradient color because quads are complitely white

Notes:
- Video and project of reproduction attached in Edit
- Reproducible on macOS
- Reproducible with Random Number node when Seed is Per Particle, Per Particle Strip; Not reproducible when Seed is Per Component

  1. Response avatar

    Resolution Note (fix version 10.1.0):

    Fixed in 2021.1.0a7

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.