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Fatal error occurs when trying to open the project that contains unsuppo...
Steps to reproduce the issue:1. Download the attached project and try opening it.2. Agree to update the Scripting API if asked to.3.... Read more
CursorLockMode.Confined stuck and jitters in editor.
Steps to reproduce:1. Open project "CursorLockMode.zip"2. Open "Cursor" scene3. Enter play mode4. Press TAB twice to enter CursorLoc... Read more
The Editor becomes grey with some layouts of Editor windows (Unity 5.5.0a6)
Steps to reproduce the issue:1. Create a new project with default settings.2. Try selecting different Editor's layouts ("Window->... Read more
Crash on close
Steps to reproduce:1. open user's attached project2. enter Play mode (wait while it creates a map. it can take ~ 1 minute)3. exit Pl... Read more
[Gear VR] Application freezes when image with radial 360 method is filled
Reproduction steps:1. Open the attached reproduction project2. Build and run the project on Android device that supports Gear VR (Sa... Read more
Instantiated prefabs with image component which are parented to Rect Mas...
Repro steps:1. Open "Unity-invisible spewns" project2. Make sure "TestScene" is loaded3. Enter play mode4. In the game scene drag an... Read more
RectMask2D Graphics incorrectly horizontally clipped When Rotated
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Scene".3. In the "Hierarchy" window select rotated image ... Read more
Creating state transition in sub state machine using API breaks transitions
Steps to reproduce:1. open "ReproAnyState.zip"2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorCo... Read more
NullReferenceException if Undo.RevertAllInCurrentGroup() is used in OnSc...
Steps to reproduce:1. Open my attached project "case_816355Test".2. Enter play mode.3. Exit play mode.---In the console window "Null... Read more
[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with ...
Reproduction steps:1. Open the attached project2. Open and play "test" scene3. Notice that the scene is rendered correctly (check "e... Read more
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