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5
votes
Won't Fix

"String too long for TextMeshGenerator. Cutting off characters" error ap...

uGUI

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May 12, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open user attached project 2. Download the attached CalculateOnClickModified.cs script 3. Replace the content... Read more

0
votes
By Design

The parameter "layerMask" shows incorrect value both on Physics2D.Overla...

Physics2D

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Mar 11, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project "Testing.zip"; 2. Open the Test scene; 3. Select the Cube game object in the Hierar... Read more

0
votes
Fixed

Lighting baking progress bar gets stuck after canceling baking

Global Illumination

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Mar 07, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open attached project "888429.zip" 2. Open "MainScene" scene 3. Open Lighting window -> Global maps 4. Press ... Read more

0
votes
Fixed

[macOS] "Baking Lightning Data Asset Failed" error when baking lighting ...

OSX

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Jan 30, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached "Archive" project. 2. Open the "Ü" scene. 3. Go to Window > Lighting > Settings. 4. Click G... Read more

0
votes
Duplicate

Crash when exiting play mode where additive scene was loaded before play...

Asset and Scene Management

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Mar 07, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open attached project "888320.zip" (link in the edit) 2. Open "RootScene" scene 3. Add "LayoutPlanning" and "... Read more

0
votes
Won't Fix

Method with [command] attribute targets wrong method on server/host when...

Networking

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to Reproduce: 1. Launch 2 instances of the project. 2. On one instance start host and client on another. 3. Press client "Clic... Read more

0
votes
Fixed

Auto Mass is incorrectly calculated for Capsule Collider 2D

Physics2D

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Mar 14, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open attached project; 2. Click on the object "CapsuleCollider2D_bugged" and observe auto calculated mass val... Read more

0
votes
Not Reproducible

An empty folder with build name is required when building for OSX on Win...

Deployment Management

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Mar 08, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Create a new project 2. Create scene 3. Build scene for OSX Expected: scene will be built in selected/created fold... Read more

0
votes
By Design

[AssetBundles] Loading the same texture from AssetBundle after reloading...

Asset Bundles

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Feb 13, 2017

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Version/s: 5.5.1p1

Steps to reproduce: 1. Download "880748 repro.zip" 2. Click Assets->Build AssetBundles 3. Open scene "scene.unity" 4. Enter play mod... Read more

2
votes
Fixed

A specific PNG texture with alpha is imported as 24bit RGB instead of 32...

Graphics - General

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Mar 15, 2017

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Version/s: 5.5.2p2

To reproduce: 1. Open project 2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RG... Read more

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