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Crash on tlsf_free when Generating Font Atlas in the Font Asset Creator ...
Steps to reproduce: Create or open a URP 3D Project Import the attached Font file Select it in the Project Browser and click the keb... Read more
Asset name is not shown in the Undo History window when a sprite is modi...
This happens to all properties in the TextureImporter inspector; not just Sprite. How to reproduce:1. Create a new project using the... Read more
Crash on "CachedReader::OutOfBoundsError" when loading VFX object from a...
How to reproduce:1. Open the attached “IN-137513” project2. In Build Profiles, make sure platform is set to Android3. In the Menu ba... Read more
Play Mode Scenario selection/highlight is too long and out of its bounds...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multi... Read more
Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and...
Steps to reproduce:1. Create new Unity project using High Definition 3D Samples Template2. Open Tutorials window (Tutorials > Sho... Read more
PlayerPropertiesChanged event fires before Player Properties are applied
When a player updates their properties (In the test case setting an "inviting" key with a join code), all other players in the sessi... Read more
Multiple errors are thrown in the console while using perforce when movi...
Steps to reproduce:1. Open the attached “IN-136347_perforce_test_project.zip”2. Connect to your workspace in Perforce (Edit → Projec... Read more
[AR Foundation] ArSession.Update() has very inconsistent (+-10ms) CPU time
Reproduction steps:1. Open the attached “IN-137546“ project2. Build and Run the iOS Player in Development Mode (with Deep Profiling ... Read more
Disabling all columns in Light Explorer throws “ArgumentException” error...
Steps to reproduce:1. Create new Unity project2. Open Light Explorer window (Window > Rendering > Light Explorer)3. Right-clic... Read more
Sprite Atlas textures from all included build scenes persist in Editor m...
Steps to reproduce:1. Open the attached “IN-137457_SpriteAtlasTest.zip”2. Open the “SceneEmpty” scene3. Capture Editor memory with t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor