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[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...
How to reproduce:1. Open the user's attached project ("SyntaxTree.zip")2. Open the 'Editor\ProjectFileHook.cs' script3. Notice that ... Read more
'PlayerSettings' cannot be found when building on Mobile
Steps to reproduce:1. Open User-supplied project2. Build on Android/iOS Expected: the build succeedsActual: the build fails due to P... Read more
Unity Hub mistakes similarly named folder for Hub installation folder wh...
Repro steps:1. Make sure that Unity Hub's installation folder is C:\Program Files\Unity Hub2. Create another folder, called "Unity H... Read more
ArgumentException Getting control position on repaint is thrown when the...
How to reproduce:1. Open attached project "Tree View.zip"2. In Editor, open TreeView Examples -> Custom Row Heights3. In Project ... Read more
NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more
An exception is thrown when accessing the Prefab reference which is in t...
How to reproduce:1. Open the project "case_1217708-DomainReloading"2. Open the scene "SampleScene"3. Disable Domain Reloading in the... Read more
[IL2CPP] Type of Arrays with explicitly defined zero lower bound is inco...
Steps to reproduce:1. Open the attached project (case_1217556.zip)2. Enter Play Mode3. Take note of the Object types outputted to th... Read more
[Android] Selected UI GameObject is ignored when unfocusing from an Inpu...
How to reproduce:1. Download and open the attached project "1216653.zip"2. Build and run the project on Android3. Press the first In... Read more
[Shader Graph] Keywords window from Shader Graph Importer doesn't close ...
When PBR Graph Shader is created and the Keywords window is opened from Shader Graph Importer, it remains open even if other actions... Read more
Text of changed prefab variant values is blurry when using Verdana Edito...
How to reproduce:1. In Display settings change the scale to 100% (preferably, also set the resolution to 1920x1080)2. Open the attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open