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[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
Creating AudioClip with non-standard frequency 48000hz is fixed to 44100...
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build and Run) 3. Observe the ... Read more
[Mono][Android] NullReferenceException error is thrown in device logs wh...
Reproduction steps: 1. Open the attached Unity project "WebRequestIssue.zip" 2. In the Project window navigate to Assets folder > Sc... Read more
Refuse recordings with audio if project audio has more than 2 channels
*Reproduction Steps:* # Set the project audio settings to 5.1 (Project Settings > Audio > Default Speaker Mode > Surround 5.1) #... Read more
ProBuilder Window tooltips don't show up on mouse cursor hover
How to reproduce: 1. Open any project with the ProBuilder package installed 2. Open the ProBuilder Window (Tools > ProBuilder > ProB... Read more
Prefab is not reimported when FormerlySerializedAs is added to script
Reproduction steps: 1. Open the user attached project 2. Open Assets/TestFormerlySerializedAsBug/TestFormerlySerializedAsBug1.cs 3. ... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
Cannot change scene view orthographic camera size
When setting the scene view camera to orthographic, there is no way to change the size of the view Although there is a slider to cha... Read more
[Android] Input.GetTouch function first coordinates position data is aff...
Reproduction steps: 1. Open the attached Unity project "InputIssue.zip" 2. Open "Test.unity" Scene from the Scenes folder 3. Build a... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce: 1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Desk... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map