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UI Toolkit ObjectField doesn't line up
How to reproduce it:1. Open the attached project "1320031.zip"2. Load the "TestScene" Scene3. In the Hierarchy window, select a "Cli... Read more
Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native clas... Read more
Disabling Edit Spline on Sprite Shape Controller while Cache Geometry is...
Steps to reproduce:1. Create a new 2D Unity project2. Create -> 2D Object -> Sprite Shape in Hierarchy3. Click Edit Spline on ... Read more
Crash on EditorCurveBindingToMono when Animation tab is open with a spec...
How to reproduce:1. Open the user's attached project from "ZombMe.zip"2. Open scene "Level1E"3. Select "RestartFadeOverlay" in Hiera... Read more
After clicking Player Input's "Fix UI Input Module" button, most of Inpu...
How to reproduce it:1. Open the user's attached project "InputActionsUIBug.zip"2. Load the "SampleScene" Scene3. Select a "GameObjec... Read more
"Creating missing component" warnings are thrown continuously when selec...
How to reproduce:1. Open the attached project's "case_1319932-Project.zip" Scene labeled "SampleScene"2. In the Project Window, sele... Read more
[UI Toolkit] Child's reference is not renamed in parent UXML after renam...
How to reproduce it:1. Open the attached project "1319903.zip"2. In the Project window right-click on 'PARENT.uxml' and click on 'Op... Read more
[iOS] [URP] Time.unscaledDeltaTime increases when locking and unlocking ...
Reproduction steps:1. Open the project in "ondemandrenderingbug.zip"2. Build "SampleScene" for iOS and deploy it to a device3. Shut ... Read more
Shader variable unity_OcclusionMaskSelector changes when information abo...
Reproduction steps:1. Open user's project "DebugWater.zip"2. Make sure that you have Inspector, Frame Debug, and Game View windows o... Read more
PlayerInput component loses its reference to an InputActionAsset
-e: see title, instantiated prefab has no reference to the asset -repro:--Start play mode on the "Scene_Main" Scene--press Enter on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument