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SpriteShapeRenderer overrides stencil settings when a custom shader is u...
How to reproduce:1. Open the “IN-109833_SpriteShapeRenderer“ project2. Open the “SampleScene”3. Go to Window > Analysis > Fram... Read more
"2D Animation Asset Upgrader" window name is truncated to "2D Anim Asset...
Steps to reproduce:1. Create a Universal 2D project2. Open 2D Animation Asset Upgrader window (Window > 2D > 2D Animation Asse... Read more
Frame Debugger window is flickering and unusable when HDRP Water is used...
Reproduction steps:1. Open the attached “IN-110875.zip” project2. Open the “Glacier” scene3. Open the Frame Debugger Window (Window ... Read more
Auto Tile Texture preview remains when Texture is removed
Steps to reproduce:1. Create a Universal 2D project2. Create Auto Tile Asset (Create > 2D > Tiles > Auto Tile)3. Select new... Read more
Auto Tile Texture scaling issue
Steps to reproduce:1. Create a Universal 2D project2. Create Auto Tile Asset (Create > 2D > Tiles > Auto Tile)3. Select new... Read more
BlockNodes are not available in the ContextNode when BlockNodes of anoth...
Reproduction steps:1. Open the attached “GraphIssue” project2. Open the “Assets/IssueGraph” Asset using the Graph Editor3. In the Gr... Read more
New scene is marked dirty when selecting the Main Camera
How to reproduce:1. Create and open a new project, with “Universal 3D” template2. Right click in the Project tab and navigate to Cre... Read more
A file with no extension/postfix cannot be moved to another folder
How to reproduce:1. Create a new project2. Create a file with no extension (with no postfix) externally and import to the Project ta... Read more
[Usability] Clicking "Customize" on a Unity package is not revertable wh...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more
New script-based files will be created incompletely when the creation pr...
How to reproduce:1. Create and open a new project2. Create a new Script file in the Project tab3. Right after creating, create any o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed