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All Handles disappears in Scene view after disabling one of the same gam...
To reproduce: 1. Download project "TestProject.zip" that user sent and open in Unity2. Create an empty scene, with one gameObject, a... Read more
[iOS] SystemInfo.supportedRenderTargetCount returns incorrect number of ...
To reproduce:1. Open project attached by QA2. Build project for iOS (with "main" scene) and run it on a device3. In the corner of th... Read more
GPU performance drop in Unity Defered Rendering
To reproduce:1. Open attached project;2. Turn off "Use Defaults" in Graphics Settings Tiers (Edit > Project Settings > Graphic... Read more
[serialization] Crash in scripting_field_get_type after recompile after ...
Steps to reproduce:1. Download and open project "918719.zip" (link in the edit)2. Open "Empty.cs" script3. Add "var storageFolder = ... Read more
[iOS] [Simulator] Crash at "dyld`__abort_with_payload" when application ...
Reproduction steps:1. Open the attached "Archive" project.2. Build and run it for iOS (Simulator SDK).- Application crashes: thread ... Read more
[WebGL] Changing scenes result in black screen when Split Application Bi...
To reproduce: 1. Download and open attached "repro916836.zip" project.2. Build and run on WebGl platform.3. When project loads press... Read more
Adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling...
To reproduce:1. Open attached Unity project "AutoTiling.zip"2. Open "Test" scene3. Click on "wood with caps" object in the Hierarchy... Read more
New MenuItem is created each time its name is changed when the name cont...
To reproduce: 1. Open the project, attached by tester (MenuItemBug.zip)2. Open the MenuItemTest script3. Add [MenuItem ("\\//")] to ... Read more
Quaternion.angle returns incorrect angle with itself if Quaternion value...
To reproduce:1. Open repro project2. Play scene Expected: both quaternions angles with themselves will be 0Actual: when Quaternion v... Read more
[5.6][MSE] Enabling auto mode in main scene overwrites the lightmap inde...
Enabling auto mode in main scene overwrites the lightmap index of additively loaded scenes Steps for reproduction:1) Open the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code