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Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-d...
Steps to reproduce:1. Open "GetAllocatedMemoryForGraphicsDriver" project2. Build for Windows standalone and run (development mode of... Read more
[IL2CPP] il2cpp::metadata::Il2CppTypeHash::Hash crashes Player on OnColl...
To reproduce: 1. Download attached project “My First Unity Project.zip" and open in Unity2. Open "Main" scene3. Change Platform to S... Read more
[UWP] Project with UTNotifications plugin breaks by default generated Vi...
Steps to reproduce:1. Download 1058023_repro.zip2. Switch platform to UWP and build project3. Open Visual Studio solution4. Open man... Read more
Collider doesn't change its position when you call Transform.SetParent w...
To reproduce: 1. Open the attached project (PhysicsBugReport.zip)2. Enter Play mode3. Observe that particles do not hit a pink cube,... Read more
Gradient editor window closes automatically when clicking on color picker
When color picker is selected on gradient editor window it closes automatically and color picking option gets disabled on Mac Steps ... Read more
[Shaders][OpenGL][StructuredBuffer] position_buffer binding points are r...
To reproduce:1. Open project2. Compile the two shaders 'broken' and 'working'3. Compare compiled GLSL code(take a look at place wher... Read more
[Android] VideoPlayer doesn't play audio track of a certain mp4 video on...
To reproduce: 1. Open the attached project (link in edit)2. Build and Run the project for Android3. Press the top most button and ob... Read more
Viewport lags and causes screen tearing in the game view
Viewport lags and causes screen tearing in the game view. Steps To Reproduce: 1. Open the attached project2. Hit Play3. Observe that... Read more
ML-Agents causes Time.unscaledTime progression to slow down significantl...
How to reproduce:1. Open the "Test" scene in the attached project2. Make sure that "Academy" Game Object is active3. Enter the Play ... Read more
[Metal] Shader doesn't work in Standalone build with Metal Graphics API
Reproduction steps: 1. Open "MinimalRepro" project2. See Game view shader blur3. Build Standalone player with Metal Graphics API4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code