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[WebGL] build fails with apostrophe in build output path
-e: see title. works by just removing the apostrophe from the path -repro:--create new project--make a folder inside of the project ... Read more
Collaborate cannot update after moving some files and folders
Collaborate cannot update after moving some files and folders 1. What happenedCollaborate cannot update. 2. How we can reproduce it ... Read more
ExitTime=1 Transitions break when start time is negative
statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce:1. Open project2. Open "TESTSNECE" scene3. Play in editor and press "LAN Host(H) button" Results: Editor crashes.... Read more
MonoBehaviour with generic class and #if UNITY_EDITOR crashes player
Steps to reproduce:1. Open "Case 795409 repro" project2. Open TestScene3. Build it for WebGl4. Before running with Firefox, delete "... Read more
Adding a state with specific animation breaks another animation
How to reproduce:1. Open the attached project "796842AnimationBreak.zip"2. Open and play testScene scene3. Notice how walking animat... Read more
Main editor window can't be resized under an unusual height
Steps to reproduce:1. Create a new project under Unity 5.3.4f12. Move out all floating panes from main window3. Resize main window t... Read more
Command buffers don't work until the camera is re-enabled
Steps to reproduce:1. Open project2. Open "editor_tool_scene" scene3. Go to Main Camera in object hierarchy and locate "Simple Scree... Read more
[iOS] Closing Socket while having 100% loss connectivity crashes build
Repro steps:1) Open the Sockets.zip project and Main.scene in it2) Create a hotspot for a device from which you could condition your... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons