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[Burst] Crash on mono_g_hash_table_find_slot when entering the play mode...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Enter the Play Mode Expected result: Unity Editor enters the P... Read more
Unity crashes on BitCastTo when opening a project with the Entities package
Reproduction steps: 1. Open the attached “Aginerager” project Expected result: the project is opened Actual result: Unity Edito... Read more
Player crashes when a specific project is built with Burst enabled
How to reproduce: 1. Open the “IN-106901.zip“ project 2. Build the project 3. Run the built Player 4. Observe the Player Expe... Read more
Crash when removing a specific package from Package Manager window
Steps to reproduce: 1. Create and open a new Unity project 2. Download and import the “[A* Pathfinding Project Pro|https://assetst... Read more
Breakpoint behavior is inconsistent when using Breakpoints inside Burst-...
How to reproduce: 1. Open the attached “IN-101185” project 2. Open the “SampleScene” 3. Search for the “Unsafe.Burst.ActivationTe... Read more
Console displays "Failed to find entry points:" error when burst compiling
Steps to reproduce: 1. Open user attached project 2. Observe the Console window Expected result: Displays no errors Actual res... Read more
[Burst][Android] DirectoryNotFoundException is thrown when building x86/...
How to reproduce: 1. Open and build the attached “IN-23759” project 2. Observe the Console log Expected result: No error is thr... Read more
[IL2CPP] Build fails when both Vivox and Burst are present in the Project
How to reproduce: 1. Open the attached Project "BurstVivoxBug" 2. Build the Project with IL2CPP set as the Scripting Backend Ex... Read more
Build fails to compile when using burst compiling
Steps to reproduce: 1. Open the “TestECSVersion” project 2. Build And Run Expected result: Builds and runs the project Actual ... Read more
Burst error "An item with the same key has already been added" when enab...
Reproduction steps: 1. Open the attached project "ReproProj" 2. In Menu go to Jobs > Burst > Enable compilation 3. Repeat step 2 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused