Search Issue Tracker
NativeHashSet Capacity Accessor triggers exception when scheduled for jobs
Steps to reproduce:1. Open the attached user's project "JobsTest.zip"2. Open the "SampleScene.unity"3. Enter Play Mode4. Observe the... Read more
Crash on mono_jit_runtime_invoke when closing Unity Editor and the proje...
Reproduction steps:1. Open the attached “CrashRepro” project2. Close the Unity Editor Expected result: Unity Editor closesActual res... Read more
[Burst] Crash on mono_g_hash_table_find_slot when entering the play mode...
Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode Expected result: Unity Editor enters the Play Mod... Read more
Unity crashes on BitCastTo when opening a project with the Entities package
Reproduction steps:1. Open the attached “Aginerager” project Expected result: the project is openedActual result: Unity Editor crash... Read more
Uninformative error message when a job that accesses an out of range var...
How to reproduce:1. Open the attached user project “Bug Test.zip“2. Open Scene “test“ (Assets)3. Enter Play Mode Expected result: Er... Read more
Burst compilation is taking almost twice longer after upgrading to Burst...
How to reproduce:1. Open the attached project “BurstBug”2. Click Colossal Tools → Build Window3. Click Build under the Build Setting... Read more
Exception from Burst when Unity project path has non-ascii characters
How to reproduce:1. Unzip the repro.zip file. There are two projects in there. One repros, one doesn't.2. Load the project that has ... Read more
Console displays "Failed to find entry points:" error when burst compiling
Steps to reproduce:1. Open user attached project2. Observe the Console window Expected result: Displays no errorsActual result: Disp... Read more
[Burst][Android] DirectoryNotFoundException is thrown when building x86/...
How to reproduce:1. Open and build the attached “IN-23759” project2. Observe the Console log Expected result: No error is thrownActu... Read more
[IL2CPP] Build fails when both Vivox and Burst are present in the Project
How to reproduce:1. Open the attached Project "BurstVivoxBug"2. Build the Project with IL2CPP set as the Scripting Backend Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled