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[Localization] Local Variable of type Object Reference is set to "Empty"...
How to reproduce: 1. Open user's attached project "L10nBug.zip" 2. Open the "Medieval Environment" Scene 3. In the Hierarchy window ... Read more
AssertionException is thrown when preloading localization tables twice
How to reproduce: 1. Open the attached project "MaterialLocalization_.zip" 2. Open "Boot" Scene 3. Open the Addressables window ( Wi... Read more
NullReferenceException is thrown when assigning null to LocalizeStringEv...
Reproduction steps: 1. Open project “LocalizeStringEvent Exception Test.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Observe... Read more
Localization scene control disappears when switching from simulator to g...
# Open any project with localization package and active locale # Click run and go to game view, switch to simulator(notice the loc... Read more
Value of a LocalizedStringTable is not saved when it is set as a variabl...
Reproduction steps: 1. Open the attached project "ExampleProject.zip" 2. In the Project window, double click the Asset "TimelineExam... Read more
NullReferenceException importing XLIFF if Source Language has an empty t...
Repro 1. Open attached project. 2. Open Test Table (Assets -> Localization -> Tables -> Test Table). 3. Export XLIFF. 4. Import XLIF... Read more
ArgumentOutOfRangeException creating a psuedo locale after renaming a ps...
1. Open attached project. 2. Assets -> Create -> Localization -> Psuedo-Locale. 3. Right-click newly created Locale in Project view ... Read more
NullReferenceException creating a table that takes name from renamed table
This looks specific to 2022 editor versions, see below. Only occurs if you name the new table with the original name of the renamed ... Read more
GUI Button does not function when Local Game View Menu is enabled
How to reproduce: 1. Open attached project "1391581_case.zip" 2. Open the "SampleScene" Scene 3. Press Play 4. Press the "TestButton... Read more
FormattingException on asset tables when using legacy group rules
Repro: 1. Open attached project. 2. Assets -> Create -> Localization -> Addressable Group Rules (Legacy) 3. Window -> Asset Manageme... Read more
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