Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.0
Issue ID
LOC-548
Regression
Yes
ArgumentOutOfRangeException creating a psuedo locale after renaming a psuedo locale
1. Open attached project.
2. Assets -> Create -> Localization -> Psuedo-Locale.
3. Right-click newly created Locale in Project view -> Rename. Rename to anything.
4. Assets -> Create -> Localization -> Psuedo-Locale. View psuedo locale in inspector.
Expected Result: Creates a second psuedo locale, no errors.
Actual Result: Creates a second psuedo locale, ArgumentOutOfRangeException and you can no longer view psuedo locale details in inspector.
Reproducible in: 1.0.0-pre.8, 0.11.0-preview
Not Reproducible in: 0.10.0-preview
Notes:
- Full error attached in .txt
- Can stop the error if you toggle the 'Addressable' checkbox.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment