Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.0
Issue ID
LOC-548
Regression
Yes
ArgumentOutOfRangeException creating a psuedo locale after renaming a psuedo locale
1. Open attached project.
2. Assets -> Create -> Localization -> Psuedo-Locale.
3. Right-click newly created Locale in Project view -> Rename. Rename to anything.
4. Assets -> Create -> Localization -> Psuedo-Locale. View psuedo locale in inspector.
Expected Result: Creates a second psuedo locale, no errors.
Actual Result: Creates a second psuedo locale, ArgumentOutOfRangeException and you can no longer view psuedo locale details in inspector.
Reproducible in: 1.0.0-pre.8, 0.11.0-preview
Not Reproducible in: 0.10.0-preview
Notes:
- Full error attached in .txt
- Can stop the error if you toggle the 'Addressable' checkbox.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment