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Editor performance drops when moving the mouse cursor in the Inspector w...
How to reproduce:1. Create and open a new project2. Enter Play Mode3. Select the "Main Camera" in the Hierarchy4. Open the Game view... Read more
URP's 2D Pixel Perfect Camera stops rendering and spams the Console with...
How to reproduce:1. Open the attached “PixelPerfectCameraBug” project2. Enter Play mode3. Observe the Console Expected result: Camer... Read more
“NullReferenceException” and “Failed loading overlay “PBR Validation Set...
How to reproduce:1. Create a new Unity project2. In a Scene view select the Draw Mode button3. In opened submenu select Validate Alb... Read more
[macOS] Event modifiers are not detected when UI Toolkit's context menu ...
How to reproduce:1. Open the attached "UpdatedProject" project2. Select "Window" -> "General" -> "Test Runner" in the main men... Read more
[Pathtracer] Pathtracer is missing an API to know the current progress o...
It's a bit of a feature request but it makes the current recording of some frame a bit cumbersome because we have to count the frame... Read more
[VFX Graph] Shader Error on Output Particle Quad(World Space) Node
Reproduction steps: Open the user's attached “Project.rar” project Open Assets > “fx_test” VFX Graph Observe Console Expected res... Read more
Texture clamp mode isn't respected when importing FBX with embedded text...
Reproduction steps:1. Open the user's attached project2. Import "cat_03_clamp" with embedded "clamp" texture Expected result: FBX im... Read more
Multi-display rendering is displaying the first camera's view on both di...
How to reproduce:1. Open the user’s attached project2. Build the project for an Android/iOS device3. Connect an external display to ... Read more
CPU usage time for the CullScriptable method is ~1 ms per 200 portals wh...
How to reproduce:1. Open the attached “1334716” project2. Build And Run the project Scenes on Android with the “Development Build” f... Read more
Standard Shader with Cutout mode doesn't work in the Player when Shader ...
To reproduce:1. Open the project “UnityShaderGraphStandartShaderBug2”2. Open the “SampleScene”3. Notice that the Cube is not entirel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes