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Frame Debugger docked with the Game View can still be enabled when Game ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window (Window > Analysis ... Read more
Standalone Profiler crash when opened
Steps to reproduce:1. Create new Unity project (e.g. 3D Universal) 2. Open the Search/Indexing Preferences page and enable "Index on... Read more
UI Binding Event is not triggered when the object of custom type is set ...
How to reproduce:1. Open the attached project “IN-105200”2. Enter the Play Mode3. Left click anywhere in the Game View4. Hover over ... Read more
ContentSizeFitter calculates incorrect Height for TextMeshPro Text conta...
Reproduction steps:1. Open the attached “IN-108323.zip” project2. Open the “SampleScene”3. Observe the Game view4. In the Project Wi... Read more
Input Field does not focus on click when running in Android Studio Emulator
Reproduction steps:1. Open the attached “InputFieldSimulatorProject” project2. Build the project for the Android platform3. Run the ... Read more
[WebGL] Material Override does not apply when using the debugger to appl...
How to reproduce:1. Open the attached “IN-107116” project2. Open “Build Settings…” and build a WebGL project with the “Development B... Read more
DateTime.Now returned time is one hour behind on Android and iOS when GM...
Reproduction steps:1. Open the attached “DateTimeIssue“ project2. On an iOS or Android device, set the timezone to one of the affect... Read more
Crash on mono_domain_jit_foreach when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
Error is thrown when playing audio through Timeline with the "Disable Un...
How to reproduce:1. Open the “timeline-audio-bug.zip“ project2. Build and run the project for the Windows Dedicated Server platform3... Read more
[macOS] Editor window is not restored to previous position when launchin...
How to reproduce:1. Create a new empty project2. Place the Editor window on the secondary monitor3. Quit the Editor4. Open the proje... Read more
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