Search Issue Tracker
Fixed
Fixed in 2023.2.12f1, 2023.3.0b8
Votes
0
Found in
2023.2.0b4
2023.3.0b6
Issue ID
UUM-62119
Regression
Yes
Undoing loses ARC reference on an audio source
When undoing or redoing modifications to the audio source component resource field, the resource reference is lost if it was an audio random container.
*Regression details*
Reproducible on 2023.2.0b4 and up.
Not reproducible on 2023.2.0b3 and down.
*Repro*
# Create and open an empty project.
# Create an audio random container (Assets > Create > Audio > Audio Random Container).
# Import a clip.
# Create an audio source game object (GameObject > Audio > Audio Source).
# Drag the audio random container to the Audio Resource field in the audio source component.
# Drag the clip to the Audio Resource field in the audio source component.
# Undo the latest action.
Expected: The audio source has the audio random container resource.
Actual: The audio source resource is None.
*Note*
This only happens when the undo / redo action is between audio clip and audio random container.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2023.3.0b8):
Fixed an issue that would cause undo/redo to sometimes work incorrectly for the Audio Random Container resource field.
Resolution Note (fix version 2023.2.12f1):
Fixed an issue that would cause undo/redo to sometimes work incorrectly for the Audio Random Container resource field.