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[OpenVR] Spotlight clipping with Vive
1) download the attached project2) Set up Vive, SteamVR, Etc3) Ensure VR mode is enabled + OpenVR preffered SDK4) Open 'SharedShadow... Read more
[UI] [TEXT] When UI Text's width/height is not an even number text appea...
Reproduction steps:1) Open "FuzzyTextWithRich" attached project2) Open main scene3) Compare both texts in Game View window Expected ... Read more
Crash on SceneManager.UnloadScene in Player at GameObject::ActivateAwake...
How to reproduce:1. Load the attached project2. Build it for Windows Standalone3. Start the exe4. When the game loads, press "R" (fo... Read more
FBX reimport crashes editor at AnimationCurveTpl
How to reproduce:1. Open the attached project2. Find the FBX "anm_werewolf_transform_wolf_to_human" file3. Right click on it and cho... Read more
Crash in SplatDatabase::GetBasemap() and assert errors appear after dele...
Prerequisites:Download 'The Wasteland' package from Asset Store (https://www.assetstore.unity3d.com/en/#!/content/48802). Steps to r... Read more
[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...
Steps to reproduce:1) open the project2) play scene 'xx'3) click on 'Server' button4) click on 'Stop' button - crash notes: if it do... Read more
[WSA][WP8.1] Chinese Simplified QWERTY Keyboard has no suggestions
To reproduce on WP8.1:1. Obtain a windows phone with the Chinese Simplified QWERTY Keyboard installed. This is harder than it looks.... Read more
'finally' block of try/finally in coroutine is not called when object is...
Steps to reproduce:1. Download and open attached project "CoroutineNoDisposeRepro.zip"2. Open scene "Scene1" and play it3. Press eit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved