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BaseColor in LitShader is rendered as green if a value of color is 0.000...
How to reproduce:1. Open the user’s attached “setColorDefaultURP.zip” project2. Open Player Settings > Player > Other Settings... Read more
Containers' height doesn't expand when text wraps
How to reproduce:1. Open the attached project “WrapBug.zip“2. Open “WrapBugTemplate“ UXML file3. Observe the “#text“ Label Expected ... Read more
Can't add transitions between animation states in the Animator window
Reproduction steps:1. Create a new project2. Create an Animation Controller and open it3. Select "Any State" or "Entry" and click "M... Read more
Variable is set to a different value from the selected enum value in the...
Reproduction steps:1. Open the attached project “MergeModeBug.zip”2. Open "SampleScene"3. Enter Play mode Expected result: Console l... Read more
TreeView Child display toggle styling becomes reversed when clicking and...
Reproduction steps:1. Open the attached project "IN-35851_mctv_drag_bug.zip"2. Click MCTVBUG > TEST in the menu bar3. Drag one el... Read more
Searched text highlight glitches when opening dropdowns/highlighting inp...
Reproduction steps:1. Create a new project2. Open “Edit\Project Settings”3. Use the search bar to find existing text in the Project ... Read more
Null is returned when using FocusOutEvent.relatedTarget
Reproduction steps:1. Open project “Repro_latest.zip”2. Select the “AnimSyncMarker.asset” in the Project window3. In the Inspector w... Read more
Unity_BaseInstanceID is always zero when rendering multiple meshes and i...
Reproduction steps:1. Open project “BugReport.zip”2. Open scene “test”3. Select “GameObject” in the Hierarchy4. Change the “Batch Si... Read more
Motion Vectors are incorrect when using Graphics.DrawMesh
How to reproduce:1. Open the attached “Vector.zip” project2. Open “OutdoorsScene”3. Enter Play Mode or Build And Run Expected result... Read more
UI Document button's text does not resize relatively when size in percen...
Reproduction steps:1. Create a new project2. Create a new UI Document and open it3. Place a button in the UI Document4. Select the b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor