Search Issue Tracker
Feature Request
Votes
0
Found in
2021.3.26f1
2022.3.0f1
2023.1.0b19
2023.2.0a18
Issue ID
UUM-37787
Regression
No
UI Document button's text does not resize relatively when size in percentage (%) is used
Reproduction steps:
1. Create a new project
2. Create a new UI Document and open it
3. Place a button in the UI Document
4. Select the button
5. Set “Inlined Styles\Text\Size” from “px” to “%” through the Inspector
6. Resize the button through the Viewport window
Expected result: the button's text is scaled relatively to the size of the button
Actual result: the button's text is not scaled
Reproducible with: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a18
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Resizing text by percentage has not been implemented yet and is considered a missing feature, not a bug.