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Adding overrides to a Prefab Variants shows available override in Projec...
How to reproduce:1. Create a new Unity project2. Create a Prefab Variant3. Drag the Prefab Variant to the Hierarchy window4. Change ... Read more
EditorGUI.EndChangeCheck is not triggered when dragging an Object onto a...
How to reproduce:1. Open the attached project "EndChangeCheckTest.zip"2. Select "GameObject with SomeComponent" in the Hierarchy win... Read more
WebGL build has low performance when running in Chrome on macOS
Reproduction steps:1. Open the “ZIPPEDPROJECT” attached project2. In the Menu bar click on File > Build Settings3. Change Platfor... Read more
WaitForEndOfFrame with Application.targetFramerate set produces differen...
Reproduction steps:1. Open the attached “WaitForEndOfFrameTest” project2. Open "Assets/Scenes/SampleScene.unity" scene3. Open the Ga... Read more
Unity Web Requests failing when doing large quantity of requests
Reproduction steps:1. Extract the attached zip file “ReproProject”2. In the extracted folder open the “BundlesToCopy” folder and cop... Read more
Prefab previews are dark in HDRP when using defaultHDMaterial
Reproduction steps:1. Create a new HDRP project2. Create a Sphere and drag it to the project window to create a Prefab out of it3. S... Read more
Conditional compilation directives like #if UNITY_EDITOR are ignored whe...
Reproduction steps:1. Open the “compilerErrorOnBuild“ project2. Open the “SampleScene“ scene3. Build the project4. Build And Run the... Read more
NullReferenceException is thrown when instantiating a VisualElement crea...
How to reproduce:1. Open the attached user project “HierarchyBug.zip“2. Open the “SampleScene” Scene3. Enter Play Mode Expected resu... Read more
Weaving fails when Hosting in the Player
Reproduction steps:1. Open the attached project “WeavingErrors”2. Build and run (File > Build And Run)3. In the Player Click on “... Read more
[Android][Vulkan] The GameObject isn't rendered when Rect x position in ...
Steps to reproduce:1. Open the attached “CBDrawMesh” project2. Assure that in Player → Other Settings → Graphics APIs Vulcan Graphic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS