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[Linux] Some Editor UI images or texts are not visible when using the Ed...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Observe the Editor window Expected result: All the UI elements a... Read more
[Ubuntu 24] Scene view locks up and is rendered in grey after changing t...
*Steps to reproduce:* 1. Create a new URP 3D template project 2. Switch between Default and 4 Split Layouts 3. Observe the ... Read more
[MacOS] Invalid Code Signing Entitlements errors appear when signing Mac...
How to reproduce: 1. Download and open the attached project 2. Build the project for MacOS 3. Sign and upload the project to AppS... Read more
Missing UNITY_MATRIX_IT_MV definition in HDRP shaders
[https://forum.unity.com/threads/unity_matrix_it_mv.1603647/] Read more
Button text in the Editor fails to render properly on lower resolution d...
How to reproduce: 1. Create a new empty project 2. Open the Preferences window (Edit → Preferences…) 3. In the General tab, selec... Read more
[DX12] SRP Batcher visual glitch when using shaders
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/_Project/_Scenes/TestingScenes/flicker” Scene 3. ... Read more
“Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hid...
How to reproduce: 1. Open the attached “BugRepro.zip” project 2. Open the “TestScene“ 3. In the Scene view, turn around until som... Read more
Editor Tabs are highlighted when hovered over and they are behind Lock o...
*Steps to reproduce:* # Open any Project # Open multiple Tabs in a Single docking instance # Decrese the Tab size so that the ... Read more
AssetReferenceAtlasedSprite members can't be set in the Inspector window...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/New Scriptable Object With Sprite References.ass... Read more
Tabs open with elongated width for their Label section when opening Prop...
*Steps to reproduce:* # Open any Project # In the Hierarchy select any GameObject # In the Inspector, for that GameObject clic... Read more
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