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[Burst Occlusion Culling] IndexOutOfRangeException Console Errors when B...
Steps to reproduce:1. Open the attached user's project "EntitiesGraphics_BOC_ConsoleErrors_2022_2_22f1.zip"2. Open the "SampleScene.... Read more
SpriteAtlas Inspector Preview panel does not update page controls when p...
Reproduction steps:1. Open the attached project “SpriteAtlasPages”2. In the Project window select the Sprite Atlas “Assets/New Sprit... Read more
[iOS] White screen is displayed instead of the video, and "Cannot read f...
How to reproduce:1. Build And Run the user’s attached “video-tests.zip” project on an iOS device2. In the app, press the “Prepare Vi... Read more
Assets are not found when searching by path in the Search window
How to reproduce:1. Open the user’s attached “bug-asset-search.zip” project2. In the Search window, insert “p: Assets/Scenes”3. Obse... Read more
OnFrameReady is called twice when setting the time in VideoPlayer
Reproduction steps:1. Open the attached project “VideoPlayerBug“2. Open the Scene “Assets/New Scene”3. Build and run the project (Fi... Read more
[VFX/SG] Conversion SG from Old To New leads to unexpected error
Short step to reproduce:- Import attached package in HDRP project- Open VFX- Observe error {code:java}Unexpected missing material se... Read more
Different than selected language is logged when changing the Text Langua...
Reproduction steps:1. Open the attached “Language bug.zip“ project2. Open the “UI” scene and enter Play mode3. Change the Text Langu... Read more
[TMP] TextMeshPro in-place Sprites not working correctly in built Player
Steps to reproduce:1. Open the attached user's project "BugReport.zip"2. Connect an Xbox Controller3. From the top menu click "Shmup... Read more
[Vulkan] Player crashes with an error "Error CRASH Cause: null pointer d...
How to reproduce:1. Open the "IN_45244" project2. Press File -> Build And Run Expected result: Player doesn’t crashActual result:... Read more
”ArgumentException: You can only call GUI functions from inside OnGUI” e...
How to reproduce:1. Open the user’s attached “UnusedSer.zip” project2. Open the “Base Variant” prefab asset (Assets > Prefabs >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS