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[Android] Unity Crashes when OnAudioFilterRead() is running
Unity crashes on some Android devices, showing Fatal Signal x error while having the OnAudioFilterRead() function run while the musi... Read more
Custom Spotlight Cookies don't show up when spotlights are set to Baked
How to reproduce: 1. Open attached project2. Open scene spot_test.unity3. Open the Lighting window4. Bake the lighting for the scene... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
[Shuriken] ParticleSystem.Pause() resets Start delay
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Use A, S, D to Play(), Stop(), Pause().5.... Read more
[OSX] Unity crashes on play when "Virtual Reality Supported" is enabled
Reproduction steps:1. Open attached "case_759893-vrball" Unity project.2. Play the project with any scene.3. Unity crashes.4. Open s... Read more
Opening emoji tab on iOS 9.x keyboard throws "Unable to simultaneously s...
1. Open attached project2. Build to iOS3. Press on inputfield and click emoji icon to open emoji keyboard4. "Unable to simultaneousl... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing