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0
votes
Fixed

Default Architecture in Build Settings is x86 instead of x64

Windows

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Oct 08, 2020

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Version/s: 2019.2.0a3, 2020.2.0b7, 2021.1

Reproduction steps:1. Create a new Project2. Check Architecture setting in Build Settings Expected result: Architecture is set to x6... Read more

1
votes
Won't Fix

[UaaL][iOS] Crash on bundle load when re-opening deployed app

Mobile

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Feb 16, 2020

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Version/s: 2019.2.21f1, 2019.3.0b11, 2020.2

Reproduction steps:1. Download and open the attached "BugReproProject" project2. Switch to iOS platform3. Build and deploy the proje... Read more

0
votes
Fixed

[MacOS]Internal errors communicating with the shader compiler when openi...

Shader System

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Sep 10, 2020

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Version/s: 2018.4, 2019.2.12f1

Steps to reproduce:1.Open user's attached project "Shapes.zip" Expected results: No shader errors are generatedActual results: Error... Read more

0
votes
Fixed

[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when au...

iOS

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Sep 02, 2020

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Version/s: 2019.2.0a7, 2019.4, 2019.4.7f1, 2020.1, 2020.2

[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly/Audio Source or Render Mode ... Read more

0
votes
Fixed

"Run in background" option causes a dramatic increase in CPU usage

Windows

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Sep 07, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0b2

Steps:1. Create a new project2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"3. Run ... Read more

0
votes
By Design

[Android] Editor freezes while building a Scene for Android

Build Pipeline

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Aug 23, 2020

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Version/s: 2018.3, 2018.4, 2018.4.4f1, 2019.1, 2019.2, 2019.3, 2020.1.0a20

Reproduction steps:1. Open the user's supplied project2. Build or Build and Run to an Android device Expected result: Editor build's... Read more

1
votes
Duplicate

[Terrain] Missing documentation regarding valid height ranges for SetHei...

Terrain

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Aug 27, 2020

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Version/s: 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2

Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more

0
votes
Won't Fix

Stack-overflow Crash on recursive function call with native containers

Mono

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Jul 18, 2020

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Version/s: 2019.2.0a11, 2019.3, 2019.4, 2019.4.2f1, 2020.1, 2020.2

Reproduction steps:1. Open the "Test" Scene in the "1264111.zip" project2. Enter Play Mode Reproduces on: 2019.2.0a11, 2019.2.21f1, ... Read more

0
votes
Fixed

DirectoryNotFoundException occurs when building a project from an Editor...

iOS

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Jul 22, 2020

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Version/s: 2019.2, 2020.2

How to reproduce:1. Build the Editor and iOS Player from source code2. Open the user-supplied project "New Unity Project.zip"3. In t... Read more

0
votes
Fixed

[Editor] Sorting Layers are created with the same name under Tag and Lay...

CodeEditors

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Aug 04, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a20

All newly created "Sorting Layers" share the exacts same name under "Tag and Layers" Settings from Project Settings window, Refer to... Read more

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