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Saving changes on the dirty VFX Graph during the Play mode throws "The r...
How to reproduce:1. Open the attached project "VFXBug"2. Open the "SampleScene" scene3. Enter the Play Mode4. Open the "New VFX" Ass... Read more
Game view resolution does not scale mouse delta
How to reproduce:1. Open the “PointerDeltaIssueRepro.zip“ project2. Open the “SampleScene“3. Set the Game view resolution to Full HD... Read more
[MacOS] VideoPlayer Audio is out of Sync
How to reproduce:1. Download and open the attached project 'videoproject.zip' from Google Drive2. Open scene 'SampleScene'3. Build a... Read more
Rendering errors are thrown when canceling full screen on OpenGL API Win...
How to reproduce:1. Open the “Sample“ project2. Open the “SampleScene“3. Build and run the project on the Windows platform with “Dev... Read more
"Assertion failed on expression: 'fidA != fidB'" error is thrown when us...
How to reproduce:1. Open the attached “Assertion Failed FidB FidA” project2. Navigate to Assets>HDRP>Scene3. Open the “Abandon... Read more
[Android] CommandBuffer.DrawProcedural fails to render in the Player wit...
Reproduction steps:1. Open the attached “IN-119869“ project2. Build and Run the Android Player3. Observe the Player Expected result:... Read more
JsonConvert conversion fails trying to call GetCallbackMethodsForType wh...
Reproduction steps:1. Open the attached “IN-130587” project2. Switch to the iOS Build Platform3. Build and Run the Xcode 26 project4... Read more
Character Controller fall through the ground when touches 100 colliders
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
"Unable to find player assembly Testrunner.dll" warning appears in the C...
Reproduction steps:1. Open the attached "1429664.zip" project2. Build for Windows, Mac, Linux Standalone3. Observe the Console Expec... Read more
Long asset save time
Write asset changes to disk is too longProject size > 50GBAttached profiler datahttps://discussions.unity.com/t/how-do-i-disable-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS