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Asset is not added to the Localization Shared group when the same Asset ...
How to reproduce:1. Open the attached "1382726_Repro.zip" project2. In the Project window select "AssetTable"3. In the Inspector pre... Read more
[Localization] Smart String's local variable references get lost when en...
Reproduction steps:1. Open the attached project "Repro" from the google drive link2. Select the "AppliedLocalVariables" GameObject3.... Read more
AssertionException is thrown when preloading localization tables twice
How to reproduce:1. Open the attached project "MaterialLocalization_.zip"2. Open "Boot" Scene3. Open the Addressables window ( Windo... Read more
Localization Table Editor does not remove extra rows when opening CSV fi...
How to reproduce:1. Open the attached project 'LocalizationIssue'2. Open the 'Assets/Localization/TextsTable' asset3. In the Inspect... Read more
XLIFF Import (Not Responding)
Repro steps:1. Open the 2D localization test project and go to Window > Asset Management > Localization.2. Click on the 3 dots... Read more
Exceptions thrown when Custom Locale does not use Custom Formatter
Repro:1. Open attached project.2. Click on test (aa) in the Assets folder to view in inspector. Expected Result: No errors in consol... Read more
NullReferenceException importing XLIFF if Source Language has an empty t...
Repro1. Open attached project.2. Open Test Table (Assets -> Localization -> Tables -> Test Table).3. Export XLIFF.4. Import... Read more
ArgumentOutOfRangeException creating a psuedo locale after renaming a ps...
1. Open attached project.2. Assets -> Create -> Localization -> Psuedo-Locale.3. Right-click newly created Locale in Projec... Read more
NullReferenceException creating a table that takes name from renamed table
This looks specific to 2022 editor versions, see below. Only occurs if you name the new table with the original name of the renamed ... Read more
GUI Button does not function when Local Game View Menu is enabled
How to reproduce:1. Open attached project "1391581_case.zip"2. Open the "SampleScene" Scene3. Press Play4. Press the "TestButton" Bu... Read more
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