Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.5
Issue ID
LOC-521
Regression
No
Asset is not added to the Localization Shared group when the same Asset is used for more than one Locale
How to reproduce:
1. Open the attached "1382726_Repro.zip" project
2. In the Project window select "AssetTable"
3. In the Inspector press "Open in Table Editor"
4. Drag the "GameObject" Asset from Project window to Localization Tables English Locale object reference
5. Repeat the same for Chinese, Japanese, and Korean Locales
6. Open Addressables Groups (Window->Asset Management->Addressables->Groups
7. Expand "Localization-Assets-Shared" and "Localization-Assets-English (en)"
Expected results: "GameObject" Asset is in the "Localization-Assets-Shared" group
Actual results: "GameObject" Asset is in the "Localization-Assets-English (en)" group
Reproducible with: 1.0.0 (2019.4.34f1, 2020.3.24f1), 1.0.5 (2019.4.34f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note:
Duplicate of LOC-523