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1
votes
Won't Fix

[XR][Oculus GO][Oculus Quest][URP] Shader doesn't render when MSAA is en...

Package: Scriptable Render Pipeline Universal

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Sep 17, 2019

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Version/s: 7.1.1

Repro steps:1. Open QA attached project repro_11848102. Build and run on Oculus Quest/Go3. Observe the plane with the water shader4.... Read more

0
votes
Fixed

[XR][URP] Profiler spams errors in the Console upon entering Play Mode

Package: Scriptable Render Pipeline Universal

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Feb 08, 2021

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Version/s: 10.3.1

Repro steps:1. Create a new project with the URP template2. Add XR Plug-in Management and check 'Oculus' in the window3. Open the Pr... Read more

0
votes
Fixed

Shader Graph materials are missing in Player when using the Deferred Ren...

Package: Scriptable Render Pipeline Universal

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Feb 17, 2022

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Version/s: 12.1.3

How to reproduce:1. Open the attached project "URPDeferredBug.zip"2. Open the "SampleScene" Scene3. Build And Run Expected result: T... Read more

3
votes
Fixed

[URP] Particles with Premultiply Shader Graph Material become transparen...

Package: Scriptable Render Pipeline Universal

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Aug 12, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached "PremultipleMode.zip" project2. Open the "SampleScene" Scene3. Select the "Particle System wit... Read more

0
votes
Not Reproducible

URP Renderer asset's "Renderer Features" list item's "Name" text field d...

Package: Scriptable Render Pipeline Universal

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Feb 12, 2020

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Version/s: 7.2.1

How to reproduce:1. Open attached project (1218982.zip)2. Select the "UniversalRenderPipelineAsset_Renderer" in the Project window3.... Read more

0
votes
Duplicate

[URP 2D Renderer] SpriteMask with specific layer order does not work if ...

Package: Scriptable Render Pipeline Universal

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Jul 25, 2020

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Version/s: 7.4.1

How to reproduce:1. Open attached project "2DLight_NormalMap_Spritemask_Issue.zip" and scene "SampleScene"2. Open Edit -> Project... Read more

0
votes
Fixed

URP Upgrade Material utility does not set the Alpha Clipping when Materi...

Package: Scriptable Render Pipeline Universal

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Apr 08, 2020

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Version/s: 9.0.0-preview.15

How to reproduce:1. Open the attached project named "Case_1235516"2. Open the Test Scene and observe an object with magenta-colored ... Read more

0
votes
Fixed

[URP] Name label in Shader Passes clipped in Preset of UniversalRenderPi...

Package: Scriptable Render Pipeline Universal

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Nov 28, 2019

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Version/s: 7.1.6, 7.1.5, 7.1.2, 7.1.1

Name label in Shader Passes clippes in Preset of UniversalRenderPipelineAsset_Renderer Steps to Reproduce:1. Create a new project wi... Read more

2
votes
Fix In Review

[Terrain][URP] Terrain holes aren't clipped from shadow map

Package: Scriptable Render Pipeline Universal

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Jul 09, 2021

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Version/s: 10.4.0

Reproduces in 10.4.0 and upDoes not reproduce in 7.6.0Repro steps:1. create a terrain2. Paint a hole in the terrain3. Create a plane... Read more

2
votes
Fixed

Android launch times increased x4 from URP 8.1.0 to URP 10.0.0-preview.26

Package: Scriptable Render Pipeline Universal

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Aug 08, 2020

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Version/s: 10.0.0-preview.26

Android app start-up time has increased from 5 seconds with URP 8.1.0 to 20 seconds with URP 10.0.0-preview.26 measured on Samsung S... Read more

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