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Fixed in 13.1.3

Votes

3

Found in [Package]

12.0.0

Issue ID

1357703

Regression

No

[URP] Particles with Premultiply Shader Graph Material become transparent when Alpha is set to 0

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Open the attached "PremultipleMode.zip" project
2. Open the "SampleScene" Scene
3. Select the "Particle System with premultiply" GameObject
4. Set the "Start Color" Alpha to 0 in the Inspector
5. Observe the Particles in the Scene view

Expected result: Particles do not become transparent (RGB is not 0)
Actual result: Particles become transparent

Reproducible with: 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.19f1), 12.0.0 (2021.2.0b9, 2022.1.0a6)
Can't test with: 7.7.1 (Shader is broken after downgrading)

  1. Resolution Note (fix version 13.1.3):

    Fixed in 13.1.3 (2022.1.0b1)

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