Search Issue Tracker
Fixed in 13.1.3
Votes
3
Found in [Package]
12.0.0
Issue ID
1357703
Regression
No
[URP] Particles with Premultiply Shader Graph Material become transparent when Alpha is set to 0
How to reproduce:
1. Open the attached "PremultipleMode.zip" project
2. Open the "SampleScene" Scene
3. Select the "Particle System with premultiply" GameObject
4. Set the "Start Color" Alpha to 0 in the Inspector
5. Observe the Particles in the Scene view
Expected result: Particles do not become transparent (RGB is not 0)
Actual result: Particles become transparent
Reproducible with: 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.19f1), 12.0.0 (2021.2.0b9, 2022.1.0a6)
Can't test with: 7.7.1 (Shader is broken after downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 13.1.3):
Fixed in 13.1.3 (2022.1.0b1)