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[iOS] Cutouts area is reported incorrectly on iPhones with a cutout/notch
How to reproduce:1. Build And Run the user’s attached “Safe Area.zip” project on an iOS device that has a cutout/notch2. Change the ... Read more
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
Reproduction steps:1. Open the attached project "IN-98789_AiNavBakeFailure.zip"2. Open the "test" scene and bake the nav mesh Expect... Read more
Transition condition from a Sub-State Machine doesn't take effect when i...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Animator w... Read more
[HDRP][XR] Editor crash entering play mode with terrain in the scene
Editor is crashing when trying to enter play mode with terrain in view. This appears to only happen with XR + HDRP + Multi Pass, sin... Read more
[HDRP] Rendering artifacts when 3D HDRP Template Readme asset is selecte...
How to reproduce:1. Create a Unity project using a 3D HDRP Template2. Try resizing the Project window (or Inspector window)3. Observ... Read more
Player crash and "The file 'none' is corrupted! Remove it and launch uni...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity” scene3. Build And Run Expected ... Read more
Crash on NavMeshWorld_CUSTOM_AddDependencyInternal_Injected when enterin...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Samples/Agents Navigation/3.1.6/Zerg/Zerg.unity scene3. En... Read more
"Warning CS8032 An instance of analyzer Unity.UIToolkit.SourceGenerator....
Reproduction steps:1. Open the attached project “CS8032_Warning”2. Open Edit > Preferences > External Tools3. Set External Scr... Read more
URPUnlitShaderBasic is not displayed when RenderQueue is set below 2501
How to reproduce:1. Open the attached project "TestURPUnlitShaderBasic.zip"2. Select Assets/Cube.mat Expected results: The Cube Game... Read more
[WebGL] Build crashes on CachedWriter::Write when building a project for...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/TestScene.unity scene3. Build And Run4. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS