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1
votes
Fixed

[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array

IL2CPP

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Feb 25, 2016

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Version/s: 5.3.2p4

To reproduce:1. Open attached project2. Open "Main" scene3. Play the scene in the Editor4. Set build platform to iOS5. In the Player... Read more

0
votes
Won't Fix

Nearly empty project takes 50+mb installed on iOS

iOS

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Feb 25, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Open attached project2. Build to iOS and run3. On the device go to the menu Settings -&gt; General -&gt; Usage4... Read more

0
votes
Fixed

Links to target support installers in Build Settings are incorrect

Editor - Other

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Feb 26, 2016

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Version/s: 5.4.0b8

Links to target support installers in Build Settings are incorrect How we can reproduce it using the example you attached1. Open Bui... Read more

0
votes
Fixed

[CommandBuffer] _UnityWhite texture is assigned instead of the passed on...

Graphics - General

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Feb 26, 2016

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Version/s: 5.4.0b6

Reproduction steps:1. Open attached project.2. Open and play "Test" scene.3. Notice that the skybox in the game view is not visible.... Read more

0
votes
Duplicate

Editor just crashed on opening tabs in Connect window

Collab

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Feb 26, 2016

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Version/s: 5.4.0b8

Can't reproduce this and got this only once for now. 1 Basic Networking(Multiplayer) project was opened in Editor2 I built Standalon... Read more

0
votes
Fixed

[iOS][Android] Standard shader with emission produces dark artifacts on ...

Global Illumination

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project2. Build to iOS3. Artifacts will appear on object Note: Look at image attached by user(upper object how it s... Read more

0
votes
Fixed

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...

OpenGL

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Feb 26, 2016

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Version/s: 5.3.2p1

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more

0
votes
Fixed

[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...

iOS

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Feb 26, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Open attached project2. Build to iOS and run- Note that in the console two values are printed: one is the input... Read more

0
votes
Fixed

[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...

Shaders

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Feb 27, 2016

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Version/s: 5.4.0b8

Preconditions:Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1. Op... Read more

0
votes
Not Reproducible

[Edge] Infinity is displayed as 0.

WebGL

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Feb 26, 2016

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Version/s: 5.3.3f1

Steps to reproduce.1. Build and run attached project.2. Open it in MS Edge.3. Click on button "Normal Infinity.".4. On the left box ... Read more