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VFX Graph gets corrupted and has no properties when manually adding the ...
How to reproduce:1. Open the user-attached project “vfx-test.1” and then close it2. Unzip the user-attached project “vfx-test.2” int... Read more
[MacOS] PointerDownEvent doesn't register Command key modifier when it i...
How to reproduce:1. Open the user’s attached “modifierssTest.zip” project2. Enter Play Mode3. Hold down the Command key and left-cli... Read more
Memory usage slowly rises overtime and the Editor crashes eventually whe...
Reproduction steps:1. Open the attached “repro-project” and let it run in the background2. Open Task Manager3. Observe the memory us... Read more
GameObject name doesn’t change when changing it from the “Debug” window
How to reproduce:1. Create a new project2. In the Hierarchy window, select “Main Camera” GameObject3. In the Inspector window, chang... Read more
Crash on GUIView::ProcessInputEventFromAPI when navigating from Layers m...
Reproduction steps:1. Create a new 3D Core project2. Open the “Layers” drop-down menu, which is found in the upper-right corner of t... Read more
Fixed Timestep is set to 0.01999999 by default in Project Settings
How to reproduce:1. Create a new 3D project2. Navigate to Edit > Project Settings > Time3. Observe the field "Fixed Timestep" ... Read more
Text from a TextMeshPro component is Frustum culled when using a fallbac...
Reproduction steps:1. Open project “Bug TMPro.zip”2. Open “SampleScene”3. Enter Play Mode4. Observe the MeshRenderer of the TMP SubM... Read more
URP freeform lights glitch when Light points are close to one another
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the g... Read more
[iOS] Frame rate of the XR application on iOS devices is affected when u...
How to reproduce:1. Build And Run the user’s attached “Unity-cardboard-bugs-clean.zip.zip” project on an iOS device2. Observe the ap... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor