Search Issue Tracker
Fixed in 2022.3.19f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b5
Votes
0
Found in
2022.3.6f1
2023.1.6f1
2023.2.0b2
2023.3.0a1
Issue ID
UUM-43460
Regression
Yes
GameObject name doesn’t change when changing it from the “Debug” window
How to reproduce:
1. Create a new project
2. In the Hierarchy window, select “Main Camera” GameObject
3. In the Inspector window, change the mode to “Debug”
4. Change the GameObject name in the Debug window
Expected result: Name is changed
Actual result: The name doesn’t change
Reproducible with: 2022.2.16f1, 2022.2.21f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Not reproducible with: 2021.3.29f1, 2022.2.15f1
Reproduced on: macOS 13.4.1 (Intel)
Notes:
-Not reproducible when changing the name in the Hierarchy window
-Not reproducible with “Normal” mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0b5
Resolution Note (fix version 2022.3):
Fixed in: 2022.3.19f1