Search Issue Tracker
Duplicate
Duplicate in 2023.2.X
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.6f1
2023.2.0b1
Issue ID
UUM-43327
Regression
No
Text from a TextMeshPro component is Frustum culled when using a fallback font that generates a TMP SubMesh
Reproduction steps:
1. Open project “Bug TMPro.zip”
2. Open “SampleScene”
3. Enter Play Mode
4. Observe the MeshRenderer of the TMP SubMesh when the pivot of its GameObject leaves the camera view
Expected result: The MeshRenderer is not disabled
Actual result: The MeshRenderer is disabled
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b1
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Note: Not reproducible in Standalone Player
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-42159 -
Resolution Note (2023.2.X):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-42159
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #UUM-42159