Search Issue Tracker

0
votes
Fixed

[Platforms] BuildConfiguration fails to switch platform target before bu...

Package: Entity Component System (ECS)

-

May 26, 2020

-

Version/s: 0.11.0-preview.7

How to reproduce: 1. Open the attached 'project-1250685.zip' project 2. Make sure you have Linux build support module 3. In the Buil... Read more

1
votes
Fixed

Memory is leaked in Play Mode when URP and Netcode for Entities are used...

Package: Entity Component System (ECS)

-

Jun 22, 2023

-

Version/s: 1.0.0

How to reproduce: 1. Open the “Entities_URP_Memory_Leak“ project 2. Open the “SampleScene” 3. Make sure “Leak Detection Level” is... Read more

1
votes
Won't Fix

Unity.Entities.Hash128 ToString doesn't match UnityEngine.Hash128 ToStri...

Package: Entity Component System (ECS)

-

Mar 05, 2020

-

Version/s: preview.19 - 0.7.0

How to reproduce: 1. Open the attached project (1225490.zip) 2. Open the TestScene from the Project window if it is not already open... Read more

0
votes
Fixed

In the editor Asset Import Loop causes lag spikes every few seconds with...

Package: Entity Component System (ECS)

-

Mar 01, 2020

-

Version/s: 0.7.0-preview.19

How to reproduce: 1. Open attached project "SpaceShepherdAdventure.zip" and scene "LevelDesign" 2. Enter Play mode 3. Observe Game ... Read more

2
votes
Not Reproducible

Burst errors BC1040 are thrown when entering Play Mode with Entities usi...

Package: Entity Component System (ECS)

-

Mar 08, 2020

-

Version/s: preview.19 - 0.7.0

How to reproduce: 1. Open tester-submitted project (BurstErrors.zip) 2. Open the SampleScene 3. Enter Play Mode and wait a few secon... Read more

2
votes
Won't Fix

Crash with multiple stack traces when using the EntityManager.CopyAndRep...

Package: Entity Component System (ECS)

-

Mar 07, 2023

-

Version/s: 1.0.0

Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Demos/2. Setup/2b. Motion Properties/2b1. Motion Prop... Read more

0
votes
Won't Fix

Compiler error when using Ternary operator with bit flags

Package: Entity Component System (ECS)

-

Mar 10, 2021

-

Version/s: 0.17.0-preview.41

Reproduction steps: 1. Open user attached Project 2. Check the console for an error Expected result: The if statement is interprete... Read more

0
votes
Active

Reference to an element is missing when a structure inherits the ICleanu...

Package: Entity Component System (ECS)

-

Aug 01, 2023

-

Version/s: 1.0.X - Entities

Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/GameScene/LevelOne.unity” Scene 3. In the En... Read more

0
votes
By Design

Entity System stops to work when the class name exceeds 37 characters

Package: Entity Component System (ECS)

-

Mar 10, 2020

-

Version/s: 0.8.0-preview.8

How to reproduce: 1. Open the attached project's "case_1226638-Project.zip" Scene labeled "Scene" 2. Enter the Play Mode 3. Observe ... Read more

0
votes
Won't Fix

[ECS] Error 'DCICE007' is thrown when compiler removes fields that would...

Package: Entity Component System (ECS)

-

Feb 05, 2020

-

Version/s: 0.8.0-preview.8

Reproduction steps: 1. Open the attached project ("case_1217354-ECSBug") 2. Inspect console Expected result: No errors are thrown A... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.