Search Issue Tracker
Fixed in 0.18.x
Votes
0
Found in [Package]
0.11.0-preview.7
Issue ID
1250685
Regression
No
[Platforms] BuildConfiguration fails to switch platform target before building
How to reproduce:
1. Open the attached 'project-1250685.zip' project
2. Make sure you have Linux build support module
3. In the Build Settings observe the Target Platform (should be Windows)
4. In the Project window select 'LinuxBuildConfig'
5. In the Inspector window select 'Build'
6. Wait for the process to finish and observe the Console window
Expected result: Build finishes successfully
Actual result: Build fails (since the wrong 'Target Platform' was selected in the Build Settings)
Reproducible with: 2019.3.15f1, 2020.1.0b10, 2020.2.0a13
Could not test with: 2018.4.23f1 (Platforms package not available)
Platforms package version: 0.4.0-preview.1, 0.4.0-preview.5 (could not test with older versions due to compatibility issues)
Entities package version: 0.11.0-preview.7 (could not test with older versions due to compatibility issues)
Notes:
1) The right platform is switched before the build fails, therefore building again will succeed
2) 0.4.0-preview.2 version does not seem to switch the target platform at all when a build fails
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 0.18.x):
This is no longer reproducible due to "Active build configuration" dropdown in the latest Entities package.