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Motion Blur affects a Terrain when it's Transform position is not zero a...
Reproduction steps: 1. Open the attached “TerrainBug“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the ... Read more
Textures don't have their FilterMode and WrapMode respected when changin...
Reproduction steps: 1. Open attached project "PPV2-TextureLerper-Repro" 2. Open Scenes/SampleScene 3. Select the "Post Processing... Read more
Post Processing produces a dark screen in WebGL builds when opened on Ma...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build the Player (File > Build And Run) 3. Observe the Player Exp... Read more
[Post Processing] UpdateDepthTexture task persists even after disabling ...
Steps to reproduce: 1. Open the “UpdateDepthTextureBug” project 2. Open the “Assets/Bug Reports Folder/Scenes/SampleScene” scene 3. ... Read more
Post-processing is applied on all objects when specific Layer is selected
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “SampleScene” Scene 3. Select the “Main Camera” GameObject i... Read more
Color grading and texture rendering issues while in Play Mode in a speci...
Reproduction steps: 1. Open the attached “repro_IN-85043“ project 2. Open the “Assets/Core/Scenes/Main.unity“ Scene 3. Enter the Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts