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Motion Blur affects a Terrain when it's Transform position is not zero a...
Reproduction steps: 1. Open the attached “TerrainBug“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mo... Read more
Textures don't have their FilterMode and WrapMode respected when changin...
Reproduction steps:1. Open attached project "PPV2-TextureLerper-Repro"2. Open Scenes/SampleScene3. Select the "Post Processing" Game... Read more
Post Processing produces a dark screen in WebGL builds when opened on Ma...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build the Player (File > Build And Run)3. Observe the Player Expected ... Read more
[Post Processing] UpdateDepthTexture task persists even after disabling ...
Steps to reproduce:1. Open the “UpdateDepthTextureBug” project2. Open the “Assets/Bug Reports Folder/Scenes/SampleScene” scene3. In ... Read more
Post-processing is applied on all objects when specific Layer is selected
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “SampleScene” Scene3. Select the “Main Camera” GameObject in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font