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0
votes
Won't Fix

Expand/Collapse settings don't do anything when selected in Action Maps

Package: Input System

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Jun 28, 2023

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Version/s: 1.4.4, 1.6.1

How to reproduce: 1. Open/create any project and install Input System package 2. Create -> Input Actions and open it 3. Right cli... Read more

5
votes
Fixed

Nintendo Switch Pro Controller Output Garbage

Package: Input System

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Sep 28, 2021

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Version/s: 1.0.0

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0
votes
Feature Request

Input System not recognizing HOTAS arrangements as seperate inputs

Package: Input System

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Sep 19, 2022

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Version/s: 1.4.2

Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more

0
votes
Not Reproducible

[Editor][Windows] Custom window querying Mouse position freezes when Gam...

Package: Input System

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May 23, 2019

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Version/s: 0.2.10-preview

Github: https://github.com/Unity-Technologies/InputSystem/issues/630 Repro: 1. Download attached project 2. Open custom window: Win... Read more

0
votes
Active

The Player does not receive Gamepad Input when the window is in the back...

Package: Input System

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Dec 14, 2023

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Version/s: 1.8.0-pre.2

Reproduction steps: 1. Open the attached “BugRepro” project 2. Build and Run the Project (File > Build And Run) 3. Put the Player... Read more

4
votes
Fixed

[Input System] IsPressed() keeps returning true when it was true before ...

Package: Input System

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Aug 09, 2021

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Version/s: 1.1.0-preview.3

How to reproduce: 1. Open the user's attached project and Scenes/SampleScene 2. Enter the Play mode 3. Hold down the Alt button and ... Read more

1
votes
Fixed

Cursors is still visible when entering the Play Mode using Cursor.lockSt...

Package: Input System

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Jul 24, 2020

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Version/s: 1.0.0

How to reproduce: 1. Open user's attached "CursorCaptureTest3" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode while ... Read more

0
votes
Won't Fix

[Input System] Using AddCompositeBinding does not set name of binding

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset. 2. Open the asset in ... Read more

0
votes
Fixed

EventData.useDragThreshold does not get reset back to true after clickin...

Package: Input System

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Dec 09, 2020

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Version/s: 1.1.0-preview.1

How to reproduce: 1. Open the user's attached project 2. Make sure the Architecture is set to "x86_64" in the Build Settings window ... Read more

1
votes
Duplicate

[Editor] When Preference window is open, exiting Playmode generates Null...

Package: Input System

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Jun 19, 2019

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Version/s: 0.2.10-preview

Github: https://github.com/Unity-Technologies/InputSystem/issues/681 Repro: 1. Download package and project at: https://github.com/... Read more

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