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[Input System] Warnings are thrown when opening Binding Menu in Light Mode
How to reproduce:1. Open any project, install Input System package, create and open a Input Actions asset2. Unity -> Settings -&g... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
[Editor][Windows] Custom window querying Mouse position freezes when Gam...
Github: https://github.com/Unity-Technologies/InputSystem/issues/630 Repro:1. Download attached project2. Open custom window: Window... Read more
Left Mouse Button is recognized as pressed in the Editor when it's relea...
Reproduction steps:1. Open the attached “My project.zip” project2. Enter Play Mode3. Click the left mouse button and notice that the... Read more
[Input System] IsPressed() keeps returning true when it was true before ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene2. Enter the Play mode3. Hold down the Alt button and pre... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce:1. Open user's attached "CursorCaptureTest3" project2. Open the "SampleScene" Scene3. Enter the Play Mode while the... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce:1. Open the user's attached project2. Make sure the Architecture is set to "x86_64" in the Build Settings window3. ... Read more
[Editor] When Preference window is open, exiting Playmode generates Null...
Github: https://github.com/Unity-Technologies/InputSystem/issues/681 Repro:1. Download package and project at: https://github.com/Un... Read more
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