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Action Maps don't have rename selection from right click menu
How to reproduce: 1. Open/create any project and install Input System package 2. Create -> Input Actions and open it 3. Create a ... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
[Editor][Windows] Custom window querying Mouse position freezes when Gam...
Github: https://github.com/Unity-Technologies/InputSystem/issues/630 Repro: 1. Download attached project 2. Open custom window: Win... Read more
”NavigationSubmitEvent” and “NavigationCancelEvent” events are called mu...
How to reproduce: 1. Open the user’s attached “uitest1.zip” project 2. Enter Play Mode 3. Press the ESC or enter button 4. Obser... Read more
[Input System] IsPressed() keeps returning true when it was true before ...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene 2. Enter the Play mode 3. Hold down the Alt button and ... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce: 1. Open user's attached "CursorCaptureTest3" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode while ... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset. 2. Open the asset in ... Read more
EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce: 1. Open the user's attached project 2. Make sure the Architecture is set to "x86_64" in the Build Settings window ... Read more
[Editor] When Preference window is open, exiting Playmode generates Null...
Github: https://github.com/Unity-Technologies/InputSystem/issues/681 Repro: 1. Download package and project at: https://github.com/... Read more
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