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[UI Toolkit] Child buttons and text field's background disappear when pa...
Reproduction steps: 1. Open the user's attached "UITKTransitionTesting.zip" project 2. Open the "SampleScene" Scene 3. Enter the ... Read more
Editor freezes and crashes when creating a large amount of tiles
Reproduction steps: 1. Open the users attached project 2. Open Scenes/SampleScene 3. Enter the Play Mode Expected result: Play Mode... Read more
GameObjects are not rendered when Depth Priming Mode is set to Auto or F...
To reproduce: 1. Open the user’s project 2. Select URP-High Fidelity-Renderer in the Assets folder 3. Set Depth Priming Mode to A... Read more
TreeView does not report correct state after reordering
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scene 3. Select "MyComponent" in the Hierarchy 4. In the In... Read more
Sprite Mode field is empty upon changing Texture Type to Sprite
How to reproduce: 1. Create and open a new 3D project 2. Import the attached image "OuterBorder.png" (or any image) to the project... Read more
[Linux] Editor throwing ArgumentExceptions while opening prefab override...
How to reproduce: 1. Open attached project 2. Select Cube in the Hierarchy 3. In Inspector click Overrides button 4. Observe console... Read more
[Vulkan] Shader requires vertex data and is not compatible with DrawInde...
How to reproduce: 1. Create new HDRP project 2. Select any objects in the Scene several times 3. Observe Console Warning: Shader re... Read more
Scene view performance rapidly drops when the Inspector window is opened...
How to reproduce: 1. Open the attached "case_1391021" project 2. Open the "MyScene" Scene 3. Open the "Window -> Analysis -> Prof... Read more
[Android] Skybox is showed for a second before video starts playing afte...
Steps to reproduce: 1. Open the attached project "NewVideoPlayer-TestProject-master.zip" 2. Build and Run for Android 3. In appli... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps: 1. Open the user's attached project 2. Select File > Build and Run 3. Open Window > Analysis > Profiler 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened