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Clicking ListView elements does not call OnitemsChosen function when Eve...
How to reproduce:1. Open the user-attached “My project”2. Open the “SampleScene”3. Enter the Play Mode4. Double-click on any of the ... Read more
Errors are thrown when picking VolumetricFog as Fullscreen Debug Mode
Steps to reproduce:1. Open any HDRP project2. Go to the Rendering Debugger (Window>Analysis>Rendering Debugger)3. Go to the Li... Read more
FBXImporter Preset settings are not applied when importing an FBX asset
Reproduction steps:1. Open the “ImporterRepro“ project2. Open the Preset Manager window (Edit > Project Settings > Preset Mana... Read more
Custom GameObject crashes the Editor when the Mesh Collider Component is...
How to reproduce: Open the “MeshColliderCrash bug.zip“ project Select the “crashing-mesh-collider“ GameObject in Hierarchy Add a Mes... Read more
"IsPartOfPrefabAsset(this)" method throws “ArgumentNullException: Value ...
How to reproduce:1. Open the "OnBeforeSerializeError 2" project2. In the Project window right-click on the “SomePrefab” Asset and se... Read more
GameObject created by "new GameObject()" does not disappear when exiting...
How to reproduce:1. Open the user-attached project2. Open the “MinJoon” Scene3. (Optional) Make sure there is no “@Pool_Root” GameOb... Read more
Windows Player does not display drawn elements when Player is built in m...
How to reproduce:1. Open the “SkipDialogue” project in macOS2. Open the “SampleScene”3. Open the Build Settings window (File > Bu... Read more
[Quest 2] Have to hover directly over the vertices of the Interactive Ob...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/XR Interaction Toolkit/2.5.1/Starter Assets/... Read more
Raycast fails to hit Mesh Collider when mesh from 3Ds Max is used in Player
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/UVCoordsTest/SampleUV.unity” Scene4. Build and Run5.... Read more
Profiler throws “KeyNotFoundException” errors for remote catalogs when i...
How to reproduce:1. Open the “Addressable Playground” project2. Open the Addressable Groups window (Window > Asset Management >... Read more
All about bugs
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