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Votes

3

Found in

2021.3.32f1

2022.3.14f1

2023.2.2f1

2023.3.0a16

Issue ID

UUM-57084

Regression

No

Memory leaks when using the “CommandBuffer” to perform a series of render operations using temporary RenderTextures on iOS devices

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How to reproduce:
1. Build And Run the user’s attached “My project.zip” project on iOS device
2. In the app, press the “render” button a few times
3. Observe the memory usage in the Xcode’s Debug navigator

Expected result: After pressing 3 times, Memory usage increases a bit
Actual result:  After pressing 3 times, Memory usage is 300-600MB

Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16

Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Not reproducible on: No other environment tested

  1. Resolution Note:

    RenderTexture.GetTemporary allocates memory. Call ReleaseTemporary to release the memory. See https://docs.unity3d.com/ScriptReference/RenderTexture.GetTemporary.html for details

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